CAD: 3D Max- Advanced 3D Modelling and Rendering





Awarding Body




About the course

This is a first of two advanced courses which teaches you how to model in 3D Studio MAX. Under the guidance of an Autodesk Approved Instructor you will come to understand, not only the program, but the pitfalls and benefits of its use in the commercial world (visualisation, product or building design, prototyping, or games / film modelling).

Entry Requirements

Interviews are required for this course. Initial interviews are held on Tuesdays at 4pm in the CAD room at College Green (Room 6W9); if successful this will be followed by a second / phone interview with the course tutor. You don't need to book in advance, but allow at least 1 hour  - the time required depends on the number of interviewees who arrive on the day.It is recommended that you have one or more of the following

  • knowledge of another 3D CAD program e.g. Revit, Sketchup
  • a suitable aptitude for 3D work based on previous experience
  • are a capable user of AutoCAD
  • completed the Using 3Ds Max / Max Design course
What will I do on this course?

Through hands on practical's using 3ds Max the course aims to teach how to:

  • Add materials to your 3D models and control their appearance e.g. through UVW mapping, tiling, real world map sizing and gizmo control
  • Link objects, to form models that can be animated
  • Construct 3D models, without previous knowledge of 3D Studio MAX
  • Create composite models e.g. using Boolean operations (union, subtraction, interference), Lofting, Shape Merging
  • Be aware of the advantages / limitations of common methods of modelling
  • Light and render your models using different methods i.e. Scanline rendering or Mental Ray rendering
  • Use the  'modifier stacks' to control your models  'mesh elements'
  • Assemble composite scenes using imported models from other packages
  • Relate techniques learnt to  'real world' modelling in the working environment
  • Use the material editor and understand the principles used in material creation e.g. specular and diffuse elements, reflections and refractions
Who is it for?

This course is for the aspiring professional visualizers / designers / game / film artists, or advanced CAD users wanting to develop their 3D visualisation abilities. It is a cross industry course suitable for: architects, designers, engineers, game / film environment artists and other aspiring visualisation specialists. Some basic CAD experience is preferred, but not essential.

How Is this course assessed?

100%  coursework, through a series of three assignments. While the first assignment is the same for all learners on the course, the second two are based on a modelling choice of the individual learners, in line with the parameters of the assignment brief. This allows pursuit of individual particular interests in 3Ds Max use, e.g. architectural, product design, film, game, etc. biases to the 3D modelling undertaken.

What could I do next?

You can progress to 3D Studio MAX: Animation & Photorealistic Rendering or CAD: Using Inventor, Autodesk's CAD/CAM/CAE 


 You will need an interview for this course 



How old will you be when the course starts?

16-18 19+
Start Date:



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