Course overview

Unreal Engine Fundamentals City of Bristol College

This short course is introduction for anyone interested in building a game in Unreal Engine, this course covers the core principles and workflows that underpin modern game development. Focusing on building a simple level prototype and introducing blueprint scripting, it guides learners from basic scene setup to a playable environment.

The course will be running from 15/06/2026 – 03/07/2026 and 5.5 hour per day, twice per week (Monday and Friday) for 3 weeks.

Dates and applications

Please hover over the ‘i’ button to find out more about course fees and applications.

Unreal Engine Fundamentals College Green Centre
Bristol
Course Code
FC-ENRL3-01X/PC11
Dates
15/06/2026 - 03/07/2026
Days
Mon & Fri
Hours per week
10.50
Start Time
09:30
Location
College Green Centre
Fee
This course costs £400. Please contact us to discuss your payment options.
Enquire Enrol
Unreal Engine Fundamentals College Green Centre
Bristol
Course Code
FC-ENRL3-01X/PC11
Dates
14/06/2027 - 02/07/2027
Days
Mon & Fri
Hours per week
10.50
Start Time
09:30
Location
College Green Centre
Fee
This course costs £400. Please contact us to discuss your payment options.
Enquire Enrol
Course Code Dates Days Hours per week Start Time Location Fee
FC-ENRL3-01X/PC11 15/06/2026 - 03/07/2026 Mon & Fri 10.50 09:30 College Green Centre
This course costs £400. Please contact us to discuss your payment options.
Enquire Enrol
FC-ENRL3-01X/PC11 14/06/2027 - 02/07/2027 Mon & Fri 10.50 09:30 College Green Centre
This course costs £400. Please contact us to discuss your payment options.
Enquire Enrol

Additional information

Who is this course for?

This course is ideal for those interested in developing skills in Unreal Engine.

Prior experience with 3D tools or basic scripting is useful but not essential.

Enthusiasm to learn and explore Unreal’s ecosystem is the main focus of this course.

What you'll learn

  • Navigate Unreal Engine interface and workflows
  • Create and texture 3D environments using lighting, materials, and other game assets.
  • Construct simple level logic with blueprint scripting Import custom assets and set up character controls
  • Integrate basic sound design and UI elements for player feedback
  • Build and package a standalone project or standalone level demo
  • Optimise scenes for publishing. 

Course entry requirements

There are no formal entry requirements or interviews for this course.

Learners should have a keen interest in making games using game engines and a desire to learn more techniques in a friendly and supportive setting.

Enthusiasm for using game engines and making games Basic familiarity with creative software (e.g., Blender, Photoshop, coding concepts).

Eagerness to participate in practical sessions and collaborative problem-solving.

How is the course delivered and assessed?

There is no formal assessment, but you will complete tasks, compile a portfolio of work and document your project with a reflective journal on the course.

Future career and study opportunities

Gain practical skills in Unreal Engine and game design Build a simple game prototype ready for further development Learn workflows compatible with industry-standard pipelines.

Additional costs

As a City of Bristol College student, you may incur additional costs to attend your course. For example, it is likely you may need to pay for travel and your own pair of headphones.

Many courses offer learning opportunities that you may need to pay for. This may include things like study visits and visiting speakers. We will let you know in advance if there will be additional costs.

If you are on a limited income, you may be able to receive help from our Learner Support Funding.

What next?

Where to find us